A human face video tracking system
It’s been a few years since my last project with GetUserMedia
, but not much has change since apart from new ways to track objects as provided by machine learning
and AI.
watch my work in progress (there’s no sound no worries):
I won’t go into many details about this one, but a few things that I noticed and were hard to remember are mirroring, but I leave a few quick hints:
canvasRenderingContext2D.translate(HTMLCanvasElement.width, 0)
canvasRenderingContext2D.scale(-1, 1)
A refresher into WebGl that I suggest is the WebGl Fundamentals . But that won’t do for a quick project as it takes awhile to learn, but would like to suggest for future reference The book of shaders - a step-by-step guide through the abstract and complex universe of Fragment Shaders.
Otherwise, a quick and good alternative is to use css filters and assign to the filter property of the CanvasRenderingContext2D
canvasRenderingContext2D.filter = 'invert(150%)'
Obs: When setting filters, do it just before drawing the video frame on the canvas.
Yeh, right, that’s my lockdown moustache and hairstyle - I believe that from other people’s perspective the hairstyle is exactly the same as before…but hey!